Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ancient Gear Commander
SR Rarity
Ancient Gear Commander
SR Rarity
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

UR Rarity
Ancient Gear Dark Golem
UR Rarity
Ancient Gear Dark Golem
UR Rarity
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

R Rarity
Ancient Gear Frame
R Rarity
Ancient Gear Frame
R Rarity
Ancient Gear Frame
EARTH 4
Ancient Gear Frame
  • ATK:

  • 1600

  • DEF:

  • 500


You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

R Rarity
Ancient Gear Golem
R Rarity
Ancient Gear Golem
R Rarity
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

R Rarity
Ancient Gear Hunting Hound
R Rarity
Ancient Gear Hunting Hound
R Rarity
Ancient Gear Hunting Hound
EARTH 3
Ancient Gear Hunting Hound
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

UR Rarity
Ancient Gear Statue
UR Rarity
Ancient Gear Statue
UR Rarity
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

R Rarity
Ancient Gear Tanker
R Rarity
Ancient Gear Tanker
R Rarity
Ancient Gear Tanker
EARTH 4
Ancient Gear Tanker
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

SR Rarity
Ancient Gear Wyvern
SR Rarity
Ancient Gear Wyvern
SR Rarity
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

SR Rarity
Ancient Gear Advance
SR Rarity
Ancient Gear Advance
SR Rarity
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

    SR Rarity
    Ancient Gear Catapult
    SR Rarity
    Ancient Gear Catapult
    SR Rarity
    Ancient Gear Catapult
    Spell Normal
    Ancient Gear Catapult

      While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

      R Rarity
      Ancient Gear Fortress
      R Rarity
      Ancient Gear Fortress
      R Rarity
      Ancient Gear Fortress
      Spell Continuous
      Ancient Gear Fortress

        During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

        SR Rarity
        Ancient Gear Fusion
        SR Rarity
        Ancient Gear Fusion
        SR Rarity
        Ancient Gear Fusion
        Spell Normal
        Ancient Gear Fusion

          Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.

          R Rarity
          Clockwork Night
          R Rarity
          Clockwork Night
          R Rarity
          Clockwork Night
          Spell Continuous
          Clockwork Night

            All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

            UR Rarity
            Geartown
            UR Rarity
            Geartown
            UR Rarity
            Geartown
            Spell Field
            Geartown

              Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

              UR Rarity
              Super Polymerization
              UR Rarity
              Super Polymerization
              UR Rarity
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                Tag(s):

                R Rarity
                Ancient Gear Duel
                R Rarity
                Ancient Gear Duel
                R Rarity
                Ancient Gear Duel
                Trap Continuous
                Ancient Gear Duel

                  "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

                  R Rarity
                  Ancient Gear Reborn
                  R Rarity
                  Ancient Gear Reborn
                  R Rarity
                  Ancient Gear Reborn
                  Trap Continuous
                  Ancient Gear Reborn

                    Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".

                    Extra Deck

                    R Rarity
                    Ancient Gear Howitzer
                    R Rarity
                    Ancient Gear Howitzer
                    R Rarity
                    Ancient Gear Howitzer
                    EARTH 8
                    Ancient Gear Howitzer
                    • ATK:

                    • 1000

                    • DEF:

                    • 1800


                    2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.

                    UR Rarity
                    Ancient Gear Megaton Golem
                    UR Rarity
                    Ancient Gear Megaton Golem
                    UR Rarity
                    Ancient Gear Megaton Golem
                    EARTH 9
                    Ancient Gear Megaton Golem
                    • ATK:

                    • 3300

                    • DEF:

                    • 3300


                    3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.

                    UR Rarity
                    Chaos Ancient Gear Giant
                    UR Rarity
                    Chaos Ancient Gear Giant
                    UR Rarity
                    Chaos Ancient Gear Giant
                    DARK 10
                    Chaos Ancient Gear Giant
                    • ATK:

                    • 4500

                    • DEF:

                    • 3000


                    4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    UR Rarity
                    Garura, Wings of Resonant Life
                    UR Rarity
                    Garura, Wings of Resonant Life
                    UR Rarity
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                    SR Rarity
                    Mudragon of the Swamp
                    SR Rarity
                    Mudragon of the Swamp
                    SR Rarity
                    Mudragon of the Swamp
                    WATER 4
                    Mudragon of the Swamp
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                    UR Rarity
                    Ultimate Ancient Gear Golem
                    UR Rarity
                    Ultimate Ancient Gear Golem
                    UR Rarity
                    Ultimate Ancient Gear Golem
                    EARTH 10
                    Ultimate Ancient Gear Golem
                    • ATK:

                    • 4400

                    • DEF:

                    • 3400


                    "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

                    SR Rarity
                    Ancient Gear Ballista
                    SR Rarity
                    Ancient Gear Ballista
                    SR Rarity
                    Ancient Gear Ballista
                    EARTH
                    Ancient Gear Ballista
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Right

                    Bottom-Left


                    2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                    UR Rarity
                    Clockwork Knight
                    UR Rarity
                    Clockwork Knight
                    UR Rarity
                    Clockwork Knight
                    EARTH
                    Clockwork Knight
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Left


                    1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                    Need 21 UR

                    UR Rarity
                    Ancient Gear Dark Golem3 card
                    UR Rarity
                    Ancient Gear Statue3 card
                    UR Rarity
                    Ancient Gear Megaton Golem1 card
                    UR Rarity
                    Chaos Ancient Gear Giant2 card
                    UR Rarity
                    Garura, Wings of Resonant Life2 card
                    UR Rarity
                    Ultimate Ancient Gear Golem2 card
                    UR Rarity
                    Clockwork Knight2 card
                    UR Rarity
                    Geartown3 card
                    UR Rarity
                    Super Polymerization3 card

                    Main: 46 Extra: 14

                    SR Rarity
                    3 cardAncient Gear Commander
                    SR Rarity
                    3 cardAncient Gear Commander
                    Ancient Gear Commander
                    EARTH 4
                    Ancient Gear Commander
                    • ATK:

                    • 500

                    • DEF:

                    • 2000


                    You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


                    UR Rarity
                    3 cardAncient Gear Dark Golem
                    UR Rarity
                    3 cardAncient Gear Dark Golem
                    Ancient Gear Dark Golem
                    EARTH 8
                    Ancient Gear Dark Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


                    R Rarity
                    2 cardAncient Gear Frame
                    R Rarity
                    2 cardAncient Gear Frame
                    Ancient Gear Frame
                    EARTH 4
                    Ancient Gear Frame
                    • ATK:

                    • 1600

                    • DEF:

                    • 500


                    You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


                    R Rarity
                    2 cardAncient Gear Golem
                    R Rarity
                    2 cardAncient Gear Golem
                    Ancient Gear Golem
                    EARTH 8
                    Ancient Gear Golem
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


                    R Rarity
                    3 cardAncient Gear Hunting Hound
                    R Rarity
                    3 cardAncient Gear Hunting Hound
                    Ancient Gear Hunting Hound
                    EARTH 3
                    Ancient Gear Hunting Hound
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


                    UR Rarity
                    3 cardAncient Gear Statue
                    UR Rarity
                    3 cardAncient Gear Statue
                    Ancient Gear Statue
                    EARTH 2
                    Ancient Gear Statue
                    • ATK:

                    • 500

                    • DEF:

                    • 800


                    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


                    R Rarity
                    3 cardAncient Gear Tanker
                    R Rarity
                    3 cardAncient Gear Tanker
                    Ancient Gear Tanker
                    EARTH 4
                    Ancient Gear Tanker
                    • ATK:

                    • 1300

                    • DEF:

                    • 1300


                    If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


                    SR Rarity
                    3 cardAncient Gear Wyvern
                    SR Rarity
                    3 cardAncient Gear Wyvern
                    Ancient Gear Wyvern
                    EARTH 4
                    Ancient Gear Wyvern
                    • ATK:

                    • 1700

                    • DEF:

                    • 1200


                    If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


                    SR Rarity
                    3 cardAncient Gear Advance
                    SR Rarity
                    3 cardAncient Gear Advance
                    Ancient Gear Advance
                    Spell Continuous
                    Ancient Gear Advance

                      When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


                      SR Rarity
                      3 cardAncient Gear Catapult
                      SR Rarity
                      3 cardAncient Gear Catapult
                      Ancient Gear Catapult
                      Spell Normal
                      Ancient Gear Catapult

                        While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


                        R Rarity
                        3 cardAncient Gear Fortress
                        R Rarity
                        3 cardAncient Gear Fortress
                        Ancient Gear Fortress
                        Spell Continuous
                        Ancient Gear Fortress

                          During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                          SR Rarity
                          3 cardAncient Gear Fusion
                          SR Rarity
                          3 cardAncient Gear Fusion
                          Ancient Gear Fusion
                          Spell Normal
                          Ancient Gear Fusion

                            Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                            R Rarity
                            3 cardClockwork Night
                            R Rarity
                            3 cardClockwork Night
                            Clockwork Night
                            Spell Continuous
                            Clockwork Night

                              All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                              UR Rarity
                              3 cardGeartown
                              UR Rarity
                              3 cardGeartown
                              Geartown
                              Spell Field
                              Geartown

                                Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                                UR Rarity
                                3 cardSuper Polymerization
                                UR Rarity
                                3 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  R Rarity
                                  2 cardAncient Gear Duel
                                  R Rarity
                                  2 cardAncient Gear Duel
                                  Ancient Gear Duel
                                  Trap Continuous
                                  Ancient Gear Duel

                                    "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                    R Rarity
                                    1 cardAncient Gear Reborn
                                    R Rarity
                                    1 cardAncient Gear Reborn
                                    Ancient Gear Reborn
                                    Trap Continuous
                                    Ancient Gear Reborn

                                      Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".


                                      R Rarity
                                      2 cardAncient Gear Howitzer
                                      R Rarity
                                      2 cardAncient Gear Howitzer
                                      Ancient Gear Howitzer
                                      EARTH 8
                                      Ancient Gear Howitzer
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1800


                                      2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                      UR Rarity
                                      1 cardAncient Gear Megaton Golem
                                      UR Rarity
                                      1 cardAncient Gear Megaton Golem
                                      Ancient Gear Megaton Golem
                                      EARTH 9
                                      Ancient Gear Megaton Golem
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 3300


                                      3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                                      UR Rarity
                                      2 cardChaos Ancient Gear Giant
                                      UR Rarity
                                      2 cardChaos Ancient Gear Giant
                                      Chaos Ancient Gear Giant
                                      DARK 10
                                      Chaos Ancient Gear Giant
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3000


                                      4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                      UR Rarity
                                      2 cardGarura, Wings of Resonant Life
                                      UR Rarity
                                      2 cardGarura, Wings of Resonant Life
                                      Garura, Wings of Resonant Life
                                      DARK 6
                                      Garura, Wings of Resonant Life
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                      SR Rarity
                                      1 cardMudragon of the Swamp
                                      SR Rarity
                                      1 cardMudragon of the Swamp
                                      Mudragon of the Swamp
                                      WATER 4
                                      Mudragon of the Swamp
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1600


                                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                      UR Rarity
                                      2 cardUltimate Ancient Gear Golem
                                      UR Rarity
                                      2 cardUltimate Ancient Gear Golem
                                      Ultimate Ancient Gear Golem
                                      EARTH 10
                                      Ultimate Ancient Gear Golem
                                      • ATK:

                                      • 4400

                                      • DEF:

                                      • 3400


                                      "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                      SR Rarity
                                      2 cardAncient Gear Ballista
                                      SR Rarity
                                      2 cardAncient Gear Ballista
                                      Ancient Gear Ballista
                                      EARTH
                                      Ancient Gear Ballista
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom-Left


                                      2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                      UR Rarity
                                      2 cardClockwork Knight
                                      UR Rarity
                                      2 cardClockwork Knight
                                      Clockwork Knight
                                      EARTH
                                      Clockwork Knight
                                      • ATK:

                                      • 500

                                      • LINK-1

                                      Link Arrow:

                                      Left


                                      1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.



                                      ANCIENT GEARS Decks in MASTER DUEL








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